![](https://static.wixstatic.com/media/a1b0db_e1d8343e48454436bbd8f15a73067e0a~mv2.png/v1/fill/w_350,h_593,al_c,q_85,enc_auto/a1b0db_e1d8343e48454436bbd8f15a73067e0a~mv2.png)
Basically the internal allied general commands 4 TUGS of local spearmen
Thanks to the legendary CIC I had the choice and decided to defend which helped me put some terrain, all marshes , difficult terrain so I could force my opponent to concentrate and forget my flanks.
I must admit due to the army size I was not that concerned about the flanks
I expected a difficult game being shot at and having lots of white dice vs the FARM nellies but at least with my 5 shooty SUGS I would not be utterly hopeless
I hoped my two crossbow SUGS would be able to score as at 1 MU and so if skirmishing, they ignore the FARM quality of the nellies,
Rather interestingly I managed to outscout my opponent's army
![](https://static.wixstatic.com/media/a1b0db_c03349f93ac1476fa35c7b83d85a1489~mv2.jpg/v1/fill/w_980,h_735,al_c,q_85,usm_0.66_1.00_0.01,enc_auto/a1b0db_c03349f93ac1476fa35c7b83d85a1489~mv2.jpg)
Basically the ally in oblique so if double move I can go straight forward, A competent general with the mounted and some skirmishers to the right flank . The legenday in the center with 5 spearmen and many skirmishers and on the left flank another competent with the mercenaries and a spearmen TUG . The idea was pretty simple as I must put pressure on a mounted shooty opponent so advance
![](https://static.wixstatic.com/media/a1b0db_e54b2ead248e47a9ab63c5d16c5016f1~mv2.jpg/v1/fill/w_980,h_735,al_c,q_85,usm_0.66_1.00_0.01,enc_auto/a1b0db_e54b2ead248e47a9ab63c5d16c5016f1~mv2.jpg)
The 2 big cavalry TUGS are his dreaded Ghulams, next some skilled shooters, 2 FARM Nellies and some experienced shooters
![](https://static.wixstatic.com/media/a1b0db_928b33f266854fd3b41e048b43b5c74b~mv2.jpg/v1/fill/w_980,h_735,al_c,q_85,usm_0.66_1.00_0.01,enc_auto/a1b0db_928b33f266854fd3b41e048b43b5c74b~mv2.jpg)
So the Nellies slightly to the back covered by skilled and experienced shooters
![](https://static.wixstatic.com/media/a1b0db_c1d2962a92d140bf93fb1d6baeb672d0~mv2.jpg/v1/fill/w_980,h_735,al_c,q_85,usm_0.66_1.00_0.01,enc_auto/a1b0db_c1d2962a92d140bf93fb1d6baeb672d0~mv2.jpg)
So a lot of LS, DC, combat shy tribal loose infantry
![](https://static.wixstatic.com/media/a1b0db_6ec68231b949406e923400d1b764d424~mv2.jpg/v1/fill/w_980,h_735,al_c,q_85,usm_0.66_1.00_0.01,enc_auto/a1b0db_6ec68231b949406e923400d1b764d424~mv2.jpg)
And the flank guard all ready to run after mounted bows
![](https://static.wixstatic.com/media/a1b0db_be895e38caa643b18f0374d3af931609~mv2.jpg/v1/fill/w_980,h_735,al_c,q_85,usm_0.66_1.00_0.01,enc_auto/a1b0db_be895e38caa643b18f0374d3af931609~mv2.jpg)
My right flank. I feel rather secure even if some nellies are not that far far away
![](https://static.wixstatic.com/media/a1b0db_325831a250654e0089347bd5f015c743~mv2.jpg/v1/fill/w_980,h_1307,al_c,q_85,usm_0.66_1.00_0.01,enc_auto/a1b0db_325831a250654e0089347bd5f015c743~mv2.jpg)
A nice willing ally
![](https://static.wixstatic.com/media/a1b0db_bf5717a329d641c2988cc10e27fb0d02~mv2.jpg/v1/fill/w_980,h_1307,al_c,q_85,usm_0.66_1.00_0.01,enc_auto/a1b0db_bf5717a329d641c2988cc10e27fb0d02~mv2.jpg)
Opening moves. IMO he should not have risked it but his choice
![](https://static.wixstatic.com/media/a1b0db_26ebfdc649ed4b9caf7ef2c826012fac~mv2.jpg/v1/fill/w_980,h_735,al_c,q_85,usm_0.66_1.00_0.01,enc_auto/a1b0db_26ebfdc649ed4b9caf7ef2c826012fac~mv2.jpg)
We are taking position and yes it is a general advance
![](https://static.wixstatic.com/media/a1b0db_75bf4d65a3924b80be7f47920d4619db~mv2.jpg/v1/fill/w_980,h_735,al_c,q_85,usm_0.66_1.00_0.01,enc_auto/a1b0db_75bf4d65a3924b80be7f47920d4619db~mv2.jpg)
![](https://static.wixstatic.com/media/a1b0db_fa5f6f7742e8491c87b0babfc6a5af08~mv2.jpg/v1/fill/w_980,h_735,al_c,q_85,usm_0.66_1.00_0.01,enc_auto/a1b0db_fa5f6f7742e8491c87b0babfc6a5af08~mv2.jpg)
Manoeuvring the mounted to avoid the nellies. I just hope that 8 combat shy LS will be able to hold long enough to kill the small nellie TUG
![](https://static.wixstatic.com/media/a1b0db_19df4650d8594ab2ac8a4a4dc530d77b~mv2.jpg/v1/fill/w_980,h_735,al_c,q_85,usm_0.66_1.00_0.01,enc_auto/a1b0db_19df4650d8594ab2ac8a4a4dc530d77b~mv2.jpg)
mass and quality does that remind you of something ?
![](https://static.wixstatic.com/media/a1b0db_d15aaabf5d7243b9977e0e4c875bdf3b~mv2.jpg/v1/fill/w_980,h_735,al_c,q_85,usm_0.66_1.00_0.01,enc_auto/a1b0db_d15aaabf5d7243b9977e0e4c875bdf3b~mv2.jpg)
Here they come the legendary general is ready
![](https://static.wixstatic.com/media/a1b0db_e237849bbbf1486195c9c9ebb88430fa~mv2.jpg/v1/fill/w_980,h_735,al_c,q_85,usm_0.66_1.00_0.01,enc_auto/a1b0db_e237849bbbf1486195c9c9ebb88430fa~mv2.jpg)
Someone might have to run away
![](https://static.wixstatic.com/media/a1b0db_33cdb036d7bc4be09385ba5918cee5b0~mv2.jpg/v1/fill/w_980,h_735,al_c,q_85,usm_0.66_1.00_0.01,enc_auto/a1b0db_33cdb036d7bc4be09385ba5918cee5b0~mv2.jpg)
there will be charges. here we will make a small mistake that curiously will not change the outcome
![](https://static.wixstatic.com/media/a1b0db_426d5e497f204a26b1bd5df63a3ce2f8~mv2.jpg/v1/fill/w_980,h_735,al_c,q_85,usm_0.66_1.00_0.01,enc_auto/a1b0db_426d5e497f204a26b1bd5df63a3ce2f8~mv2.jpg)
We will allow the cavalry to charge the nellies flank while doing it on a forced charge
In the end the nellies will die at melee but thanks to the black dice of the infantry ..do not try to understand dice it is hopeless
![](https://static.wixstatic.com/media/a1b0db_80dc3c383aaf4647933deb6b2fb0a39e~mv2.jpg/v1/fill/w_980,h_735,al_c,q_85,usm_0.66_1.00_0.01,enc_auto/a1b0db_80dc3c383aaf4647933deb6b2fb0a39e~mv2.jpg)
The nellies are in with a wound thanks to the skirmishing crossbows
![](https://static.wixstatic.com/media/a1b0db_a8222a6ef3d74c95931593f6f69de853~mv2.jpg/v1/fill/w_980,h_735,al_c,q_85,usm_0.66_1.00_0.01,enc_auto/a1b0db_a8222a6ef3d74c95931593f6f69de853~mv2.jpg)
and the covering cavalry is running away
![](https://static.wixstatic.com/media/a1b0db_d51462a0c4b84418a80232803c07c5c1~mv2.jpg/v1/fill/w_980,h_735,al_c,q_85,usm_0.66_1.00_0.01,enc_auto/a1b0db_d51462a0c4b84418a80232803c07c5c1~mv2.jpg)
So the nellies in the center did their job but broke no one before being taken in the flank and they will die gloriously but the way was open
![](https://static.wixstatic.com/media/a1b0db_fcbe316f11d84650991049b72bfd74c4~mv2.jpg/v1/fill/w_980,h_735,al_c,q_85,usm_0.66_1.00_0.01,enc_auto/a1b0db_fcbe316f11d84650991049b72bfd74c4~mv2.jpg)
The infantry is now advancing "en masse"
![](https://static.wixstatic.com/media/a1b0db_c4c627537514432298f14f6e9f0a2f8d~mv2.jpg/v1/fill/w_980,h_735,al_c,q_85,usm_0.66_1.00_0.01,enc_auto/a1b0db_c4c627537514432298f14f6e9f0a2f8d~mv2.jpg)
So my right flank cavalry was arriving typing the balance
We had to stop there and the game was lost for the Muslim Indian sultanates. I would surely loose a TUG or two but he would never break my army before the end of the game.
His not so nimble nellies where my targets for points as I knew that as usual, an infantry army cannot keep pursuing a fleeing mounted opponent. You must play quick , use the skirmishers and, perhaps, be attacker to have first move . So got for points
But really winning 15 - something is a bit difficult
Anyway a funny game and lots to learn for Athens Acropolis
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